They also now kill the Bomber and Wall Breakers in three hits as well. They're now able to effectively "2-Burst" the 598's since each Guard will now do 100 damage per hit instead of 90. Guards: Everyone knows that Guards have sucked in forever since Arrows came in waves. Less splash units, even the Dark Prince will no longer be as impervious to being surrounded by Goblins even while charging.īomb Tower: Glad it got it's 30 seconds back since we really need better competition against the Tesla. Goblins (Card): Not the change I was expecting for the card, but a secretly good one as this let's them take better advantage of their staggered deploy time since each goblin takes 0.1 seconds to spawn from the card. The faster spawning bats are going to make her better on defense but removing her death spawn will make her worse on offense. Night Witch: This re-work if anything is a painstaking nerf meant to curb the surge of Golem Clone going on right now. So for what seems like in forever, Supercell has finally counted past 10, let's dig into this. RCS StatsRoyale DeckShop RoyaleApi ClashWorld PixelCrux CastRoyale Wikia View Affiliated Subreddits Balance Changes No information about hacking, cheating, modding or emulation.Īll posts with results of an event must be marked with a tag.Ĭlick on your arena to find decks with only the cards that are available to you!ĭiscord Twitter /r/RoyaleRecruit Wiki Twitch Youtube Instagram Facebook Community Resources Enjoy two months of that and we'll see you in the arena! (As long as you're playing during Finnish work hours, which is the only time we play.Clash Royale - a freemium mobile strategy game! Monthly DeckĪverage Elixir cost: 4 Click to Copy! RulesĪll posts must be related to Clash Royale or Supercell.Īll posts should strive to generate meaningful discussion. By the way, have you seen the shop? Where you spend the gems? We've put most of the gold in there, you know. This meets the legal definition of MORE gold while still taking 24 months to amount to a single card upgrade. We hear you! You want MORE gold! We've removed the remaining trade tokens from Trophy Road and Pass Royale, and replaced them with their gold equivalents. Laser Vision Attack Speed: 0.5 sec New Cards New Emotes We still think he's too easy to stop on offense, so we're giving him laser vision. Our intent with the last balance changes was to make Mega Knight amazing on offense against cycle cards while still retaining his amazing ability to stop every single counter-push in the game just by playing him defensively at the bridge. Maybe making it level 16 will help? That seemed to work for a lot of the other cards. Woops, the usage and win rates have only dropped since we reworked this card. It won't change any of the interactions you're used to such as Zappies, Mother Witch, and Flying Machine. Why are you all still using this card? Don't you have some other way to deal with defensive Zappies, Mother Witch, and Flying Machine? Just let them defend and then walk over to your side and kill them there! That's what we do and we're almost in Arena 12. A little boost to their damage should help. We're not seeing enough hogs in the arena - most of us were raised on pig farms so we have a high tolerance. Judging by the usage and win rates of Mirror, we hear you loud and clear - you LOVE Mirror! We thought it might be a little strong, but there's only two numbers on the card and if we move either of them the card will become irrelevant again. Wow! Your response to the Mirror changes has been amazing. As always, leave your feedback here and we'll tell you why we ignored it when we post the final update. Hey folks, we're here with an early preview of the changes coming this September to Clash Royale. Clash Royale - a freemium mobile strategy game! Monthly DeckĪverage Elixir cost: 4 Click to Copy! RulesĪll posts must be related to Clash Royale or Supercell.Īll posts should strive to generate meaningful discussion.
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